APME, University

Week 7

This week I decided to focus on Character designing, so I started by applying the new colour scheme to some of my favoured original character designs:

TheHatch_chrctr_D_09.jpg

I then thought about good ways to finalise this, and as my project will be in 3D I felt that making a maquette would benefit this, I started by making a simply shaped character in Maya, then taking this into Zbrush to Sculpt over, having not used Zbrush properly before (I usually use Mudbox) I found this a challenge, but it’s definitely something I want to use when creating my characters and assets of my final film.

What I made in Maya:

Maquette_start.jpg

The final sculpt maquette:

Maquette_render_01maquette_turnaround_001

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